Table Flow
Functions that (mostly) don't directly impact in-game mechanics.
Used for setup in gameflow.lua, settings.lua and strings.lua; some can be used in level scripts too.
gameflow.lua
AddLevel(level) | Add a level to the Flow. |
SetIntroImagePath(path) | Image to show when loading the game. |
SetTitleScreenImagePath(path) | Image to show in the background of the title screen. |
EnableLaraInTitle(enabled) | Enable or disable Lara drawing in title flyby. |
EnableLevelSelect(enabled) | Enable or disable level selection in title flyby. |
EnableHomeLevel(enabled) | Enable or disable Home Level entry in the main menu. |
EnableLoadSave(enabled) | Enable or disable saving and loading of savegames. |
gameflow.lua or level scripts
EnableFlyCheat(enabled) | Enable or disable the fly cheat. |
EnablePointFilter(enabled) | Enable or disable point texture filter. |
EnableMassPickup(enabled) | Enable or disable mass pickup. |
GetLevel(index) | Returns the level by index. |
GetCurrentLevel() | Returns the level that the game control is running in that moment. |
EndLevel([index][, startPos]) | Finishes the current level, with optional level index and start position index provided. |
GetGameStatus() | Get current game status, such as normal game loop, exiting to title, etc. |
SaveGame(slotID) | Save the game to a savegame slot. |
LoadGame(slotID) | Load the game from a savegame slot. |
DeleteSaveGame(slotID) | Delete a savegame. |
DoesSaveGameExist(slotID) | Check if a savegame exists. |
GetSecretCount() | Returns the player's current per-game secret count. |
SetSecretCount(count) | Sets the player's current per-game secret count. |
AddSecret(index) | Adds one secret to current level secret count and also plays secret music track. |
SetTotalSecretCount(total) | Total number of secrets in game. |
FlipMap(flipmap) | Do FlipMap with specific group ID. |
GetFlipMapStatus([index]) | Get current FlipMap status for specific group ID. |
settings.lua
SetSettings(settings) | |
SetAnimations(animations) |
strings.lua
SetStrings(table) | Set string variable keys and their translations. |
GetString(string) | Get translated string. |
IsStringPresent(string) | Check if translated string is present. |
SetLanguageNames(table) | Set language names for translations. |
gameflow.lua
These functions are called in gameflow.lua, a file loosely equivalent to winroomedit's SCRIPT.DAT.
They handle a game's 'metadata'; i.e., things such as level titles, loading screen paths, and default
ambient tracks.
- AddLevel(level)
-
Add a level to the Flow.
Parameters:
- level Level a level object
- SetIntroImagePath(path)
-
Image to show when loading the game.
Must be a .jpg or .png image.
Parameters:
- path string the path to the image, relative to the TombEngine exe
- SetTitleScreenImagePath(path)
-
Image to show in the background of the title screen.
Must be a .jpg or .png image.
(not yet implemented)
Parameters:
- path string the path to the image, relative to the TombEngine exe
- EnableLaraInTitle(enabled)
-
Enable or disable Lara drawing in title flyby.
Must be true or false
Parameters:
- enabled bool true or false
- EnableLevelSelect(enabled)
-
Enable or disable level selection in title flyby.
Must be true or false
Parameters:
- enabled bool true or false
- EnableHomeLevel(enabled)
-
Enable or disable Home Level entry in the main menu. ()
Parameters:
- enabled bool True or false.
- EnableLoadSave(enabled)
-
Enable or disable saving and loading of savegames. ()
Parameters:
- enabled bool True or false.
gameflow.lua or level scripts
- EnableFlyCheat(enabled)
-
Enable or disable the fly cheat. ()
Parameters:
- enabled bool True or false.
- EnablePointFilter(enabled)
-
Enable or disable point texture filter.
Must be true or false
Parameters:
- enabled bool true or false
- EnableMassPickup(enabled)
-
Enable or disable mass pickup.
Must be true or false
Parameters:
- enabled bool true or false
- GetLevel(index)
-
Returns the level by index.
Indices depend on the order in which AddLevel was called; the first added will
have an ID of 0, the second an ID of 1, and so on.
Parameters:
- index int of the level
Returns:
-
Level
the level indicated by the id
- GetCurrentLevel()
-
Returns the level that the game control is running in that moment.
Returns:
-
Level
the current level
- EndLevel([index][, startPos])
-
Finishes the current level, with optional level index and start position index provided.
If level index is not provided or is zero, jumps to next level. If level index is more than
level count, jumps to title. If LARA_START_POS objects are present in level, player will be
teleported to such object with OCB similar to provided second argument.
Parameters:
- index int level index (default 0) (optional)
- startPos int player start position (default 0) (optional)
- GetGameStatus()
-
Get current game status, such as normal game loop, exiting to title, etc.
Returns:
-
GameStatus
the current game status
- SaveGame(slotID)
-
Save the game to a savegame slot.
Parameters:
- slotID int ID of the savegame slot to save to.
- LoadGame(slotID)
-
Load the game from a savegame slot.
Parameters:
- slotID int ID of the savegame slot to load from.
- DeleteSaveGame(slotID)
-
Delete a savegame.
Parameters:
- slotID int ID of the savegame slot to clear.
- DoesSaveGameExist(slotID)
-
Check if a savegame exists.
Parameters:
- slotID int ID of the savegame slot to check.
Returns:
-
bool
true if the savegame exists, false if not.
- GetSecretCount()
-
Returns the player's current per-game secret count.
Returns:
-
int
Current game secret count.
- SetSecretCount(count)
-
Sets the player's current per-game secret count.
Parameters:
- count int new secret count.
- AddSecret(index)
-
Adds one secret to current level secret count and also plays secret music track.
The index argument corresponds to the secret's unique ID, the same that would go in a secret trigger's Param.
Parameters:
- index int an index of current level's secret (must be from 0 to 31).
- SetTotalSecretCount(total)
-
Total number of secrets in game.
Must be an integer value (0 means no secrets).
Parameters:
- total int number of secrets
- FlipMap(flipmap)
-
Do FlipMap with specific group ID.
Parameters:
- flipmap int (ID of flipmap group to actuvate / deactivate)
- GetFlipMapStatus([index])
-
Get current FlipMap status for specific group ID.
Parameters:
- index int Flipmap group ID to check. If no group specified or group is -1, function returns overall flipmap status (on or off). (optional)
Returns:
-
int
Status of the flipmap group (true means on, false means off).
settings.lua
These functions are called in settings.lua, a file which holds your local settings.
settings.lua shouldn't be bundled with any finished levels/games.
- SetSettings(settings)
-
Parameters:
- settings Settings a settings object
- SetAnimations(animations)
-
Parameters:
- animations Animations an animations object
strings.lua
These functions used in strings.lua, which is generated by TombIDE.
You will not need to call them manually.
- SetStrings(table)
-
Set string variable keys and their translations.
Parameters:
- table tab array-style table with strings
- GetString(string)
-
Get translated string.
Parameters:
- string key key for translated string
- IsStringPresent(string)
-
Check if translated string is present.
Parameters:
- string key key for translated string
- SetLanguageNames(table)
-
Set language names for translations.
Specify which translations in the strings table correspond to which languages.
Parameters:
- table tab array-style table with language names